Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v9opP-eSPNa-nxrFA-ojjO2-cfP7B | 7/14/5 | 54.6 | 0.79 | 2026-07-07 18:24:05 · 28m 21s | |
| CSGO-VOXFX-iZtNv-mAwdu-fWLxY-s6iPK | 22/11/5 | 101.9 | 1.69 | 2026-06-29 21:03:23 · 34m 11s | |
| CSGO-8w7vz-a4GwX-kh56J-GoxN7-moi9Q | 7/16/4 | 65.5 | 0.62 | 2026-06-29 20:33:46 · 26m 16s | |
| CSGO-v7npC-s9T9U-3cZdb-2EKVo-X4qqK | 12/15/5 | 69.2 | 0.88 | 2026-06-26 23:21:01 · 33m 26s | |
| CSGO-DofOn-ZmFxv-5S3QM-HCtMU-AHtdA | 6/16/4 | 43.2 | 0.44 | 2026-06-26 22:49:20 · 28m 28s | |
| CSGO-iyoEc-QKL4J-GsQWZ-ZkHHv-RhC3J | 14/15/3 | 81.3 | 1.02 | 2026-06-26 22:12:13 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.