Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zVRAJ-FL4H8-duE2T-Eq627-qAXHK | 14/14/4 | 81.4 | 1.16 | 2026-07-03 21:50:45 · 28m 58s | |
| CSGO-tfdrG-EnVne-z6OGo-EayBD-Uc8zP | 15/16/1 | 70.8 | 1.03 | 2026-07-01 20:23:18 · 35m 45s | |
| CSGO-PAzsd-Jy5km-WzdSQ-tuhN3-kVSFE | 20/18/5 | 81.5 | 1.12 | 2026-07-01 19:34:58 · 38m 48s | |
| CSGO-XNJaX-N5Ytp-tRvw3-jmOai-2NKDR | 23/16/6 | 90.2 | 1.35 | 2026-07-01 18:49:38 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.