Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DhdHT-Qiepw-hcRzq-RsEUK-VTTrC | 14/19/3 | 62.2 | 0.87 | 2026-07-03 13:31:17 · 33m 19s | |
| CSGO-wefkA-arQw7-kAOv2-8OBuY-8ZPmH | 13/15/6 | 75.1 | 0.98 | 2026-07-03 12:44:27 · 34m 21s | |
| CSGO-MvNcP-4ytzq-QPvDv-GPWUe-W5vjN | 10/16/5 | 63.5 | 0.75 | 2026-06-25 20:58:13 · 36m 15s | |
| CSGO-qyCbW-Eu4xv-Grep6-z33TT-Q62cQ | 12/14/4 | 68.1 | 1.07 | 2026-06-25 20:23:52 · 30m 56s | |
| CSGO-RFbmz-3KhZi-BPNxD-OwRHL-S8kXM | 10/19/2 | 46.1 | 0.46 | 2026-06-18 20:05:44 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.