Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Pqts-noZDh-BF6qu-P3RJc-Z6ZkF | 20/13/3 | 98.3 | 1.49 | 2026-06-28 15:33:41 · 34m 11s | |
| CSGO-CjvLj-V57zK-GAmzA-5FSuU-B7r4N | 12/24/6 | 49.1 | 0.55 | 2026-06-18 20:06:23 · 49m 47s | |
| CSGO-kGW3c-Fa9di-snPZB-xWz95-ddbhQ | 18/15/3 | 77.3 | 1.23 | 2026-06-17 18:59:00 · 32m 41s | |
| CSGO-wRWJr-AaTeH-fa2QQ-3tOhQ-yROEL | 8/17/3 | 50.9 | 0.53 | 2026-06-14 18:09:45 · 29m 50s | |
| CSGO-KMCoo-zMaBu-yN5Ht-pHmXM-MJpEM | 16/19/5 | 75.2 | 1.06 | 2026-06-14 17:28:13 · 32m 21s | |
| CSGO-p8ncN-oeF6Y-76Hda-qmPf7-LzHCF | 5/12/3 | 38.3 | 0.59 | 2026-06-14 16:38:54 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.