Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7cJuN-9hjFG-hJosO-Vo5NV-zmDJC | 16/12/3 | 86.3 | 1.32 | 2026-07-05 18:44:57 · 34m 23s | |
| CSGO-E9VLe-XJVrR-aBZeN-tjnVR-7mw9H | 20/14/8 | 107.0 | 1.48 | 2026-07-01 17:57:51 · 34m 23s | |
| CSGO-9DQoY-nEWOn-ze48K-HCWWS-4vkbN | 14/14/4 | 71.3 | 1.09 | 2026-06-30 17:53:07 · 30m 5s | |
| CSGO-HkPff-KO6kT-56hTY-hnchy-fqbNE | 20/13/5 | 97.5 | 1.45 | 2026-06-28 17:47:24 · 28m 38s | |
| CSGO-52QiO-aXDC8-OWcp9-eQ6iS-qkSSH | 15/12/5 | 79.8 | 1.18 | 2026-06-23 18:54:04 · 31m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.