Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L33MW-aFwF2-dMjRh-bcGZE-88axJ | 11/16/5 | 61.3 | 0.84 | 2026-06-30 19:25:50 · 41m 53s | |
| CSGO-fYRVW-K2LXs-p2zeh-k7Uo2-zz8aC | 10/18/2 | 43.3 | 0.53 | 2026-06-29 17:50:56 · 39m 21s | |
| CSGO-oy9B2-48hoP-Qdvk9-OvonX-nFzAC | 9/14/6 | 67.3 | 0.79 | 2026-06-23 19:53:16 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.