Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cSQ3F-qUpDq-Wcoow-wtQWV-b6QRO | 13/14/4 | 69.2 | 0.94 | 2026-06-28 19:26:54 · 32m 40s | |
| CSGO-kZ2Ft-zkOOX-coz6C-7xjzL-Wb9vO | 20/15/4 | 98.7 | 1.24 | 2026-06-25 18:34:30 · 37m 24s | |
| CSGO-3OrcR-S3Epq-xLBTi-aJbLM-2SvPB | 12/13/3 | 76.6 | 1.15 | 2026-06-24 17:39:05 · 20m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.