Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eRb9y-O4tXn-88jux-MSROm-WEDVF | 13/17/10 | 63.8 | 1.07 | 2026-07-03 19:29:43 · 37m 42s | |
| CSGO-FYVTa-x6xuN-4PkwN-eXMNo-uC8rN | 10/11/5 | 68.3 | 1.11 | 2026-07-03 18:58:04 · 29m 34s | |
| CSGO-T9LkE-3zpNY-hG2dQ-Oc5tO-DnMwF | 17/11/1 | 92.1 | 1.36 | 2026-06-14 20:57:28 · 29m 6s | |
| CSGO-jRoTO-YDJZF-ciwWS-iqsTH-fxF4C | 7/17/3 | 48.2 | 0.42 | 2026-06-14 20:29:54 · 24m 58s | |
| CSGO-XJVET-PAOLv-6QyB7-tuNZh-tDDmQ | 10/12/8 | 79.4 | 1.09 | 2026-06-14 19:55:40 · 29m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.