Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PRpkJ-i4TCa-iQ6RG-E7Okc-sFzAC | 12/15/2 | 74.0 | 0.90 | 2026-06-28 03:11:59 · 28m 8s | |
| CSGO-DtLbP-zPF8V-7Veki-AitiT-u7GaA | 11/15/1 | 69.2 | 0.76 | 2026-06-28 02:02:13 · 23m 23s | |
| CSGO-7vO63-BR4jw-CJz7p-oOz8T-XF95Q | 25/18/5 | 97.6 | 1.41 | 2026-06-24 18:21:00 · 37m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.