Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wtJVc-s2ru7-cofKa-HLQqo-XsONN | 10/18/6 | 53.5 | 0.74 | 2026-07-05 21:21:15 · 35m 33s | |
| CSGO-7vADQ-mNyut-hiTH7-iGcLp-WhUzE | 18/13/4 | 89.4 | 1.39 | 2026-07-05 20:44:30 · 31m 10s | |
| CSGO-cdukf-CAmYX-qovdf-aQBwz-2B3xK | 23/19/7 | 85.1 | 1.32 | 2026-07-05 19:55:53 · 45m 49s | |
| CSGO-ue4Sd-RzsRk-3rqJw-V8ijK-9Sm6J | 23/14/0 | 92.8 | 1.54 | 2026-07-05 05:38:45 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.