Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zathv-wsbPo-ff4wS-PMhGb-B6LHA | 13/18/4 | 71.4 | 0.85 | 2026-06-25 22:43:26 · 30m 35s | |
| CSGO-oB97A-Mbbc7-SUXaw-zijac-25TCP | 7/15/5 | 70.7 | 0.65 | 2026-06-25 22:03:53 · 31m 21s | |
| CSGO-vCGuB-YD95V-byyXa-bXyED-zdTnB | 4/4/2 | 87.3 | 1.20 | 2026-06-25 21:47:55 · 6m 30s | |
| CSGO-RyB5B-CRDd7-OQCLw-LcDiE-OycBN | 8/17/3 | 41.6 | 0.47 | 2026-06-25 21:11:01 · 32m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.