Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FLU9J-3pGPZ-o9He3-h24qG-pTiLJ | 17/17/2 | 86.3 | 1.07 | 2026-07-05 18:26:07 · 34m 0s | |
| CSGO-vu3KS-RfOTD-OLPO7-5O5uO-nntOH | 14/7/3 | 88.7 | 1.46 | 2026-07-01 19:49:15 · 23m 13s | |
| CSGO-4va53-dfqDL-VEc6S-Gyosw-hCyDK | 23/6/0 | 129.8 | 2.11 | 2026-06-26 20:18:03 · 23m 45s | |
| CSGO-J8kG2-3HwSE-vJGXJ-eEo8K-D9axJ | 13/14/1 | 86.9 | 1.22 | 2026-06-26 19:48:39 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.