Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UoMij-7Kzsh-mFJTJ-Jf6OZ-kZhzO | 17/23/8 | 80.7 | 0.94 | 2026-07-06 06:11:45 · 42m 52s | |
| CSGO-3EYCC-jri3i-97JbC-AdZhA-NLSKF | 16/25/7 | 73.6 | 0.74 | 2026-07-02 09:52:33 · 55m 14s | |
| CSGO-GVWKR-PE5dU-a7NqM-CWR4W-f6KbM | 17/19/4 | 82.4 | 1.05 | 2026-07-01 07:24:03 · 45m 32s | |
| CSGO-BRhxw-Pkj9Z-uPJ3R-JHna8-GAzpH | 17/12/6 | 92.7 | 1.46 | 2026-06-30 14:50:30 · 31m 23s | |
| CSGO-ycnwV-zjMxW-r77vy-arwr8-qTY2Q | 11/16/5 | 65.5 | 0.93 | 2026-06-12 13:02:14 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.