Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-28o65-NG4mF-FL9hB-awpcr-iWRKF | 17/15/3 | 91.4 | 1.18 | 2026-07-04 19:27:44 · 30m 1s | |
| CSGO-YZkU8-GbKV8-EKkTE-ozh83-pzpcG | 15/15/3 | 85.0 | 1.19 | 2026-07-04 18:55:04 · 29m 49s | |
| CSGO-irG75-omSnx-edPvK-pOjbO-ObCRE | 9/15/4 | 75.2 | 0.77 | 2026-06-27 23:39:40 · 23m 49s | |
| CSGO-YMLTr-tHJoo-meNRy-2ydZj-uipNO | 10/14/1 | 62.1 | 0.77 | 2026-06-27 23:12:55 · 24m 28s | |
| CSGO-8pNF7-We3Au-no6Kk-q3rQ2-RrSnB | 5/18/4 | 35.9 | 0.33 | 2026-06-17 21:12:53 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.