Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HuXGj-yQYPK-WBXFd-WoB2f-2XmfO | 11/12/4 | 59.8 | 0.87 | 2026-06-29 19:25:46 · 33m 48s | |
| CSGO-QchhF-ckzQS-jGcaq-MFMr4-dV4RG | 13/14/4 | 83.0 | 1.09 | 2026-06-29 18:49:47 · 31m 21s | |
| CSGO-MHYwo-dw7bV-VBAeL-H5mAu-j34uC | 20/13/7 | 75.5 | 1.39 | 2026-06-29 18:09:37 · 33m 45s | |
| CSGO-OA3UQ-QhtsK-rY4De-eKePj-hiyfF | 14/17/5 | 61.4 | 0.95 | 2026-06-27 10:43:20 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.