Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6EEOA-BVEvN-3wt7m-sAGT2-8LhWA | 14/16/5 | 83.5 | 1.04 | 2026-07-06 18:30:08 · 26m 14s | |
| CSGO-Oohux-U4JQ6-3rMJx-cpTf2-KquaL | 16/14/2 | 92.1 | 1.30 | 2026-06-26 18:59:00 · 26m 1s | |
| CSGO-GPBTC-eX3HK-BMjic-PeWty-FB6iL | 13/10/5 | 85.9 | 1.17 | 2026-06-24 18:25:10 · 28m 23s | |
| CSGO-L4WxZ-7qn2R-M9QDH-4SM7M-TSveM | 22/17/7 | 96.7 | 1.30 | 2026-06-24 17:47:55 · 34m 14s | |
| CSGO-PrNmO-c4rBb-W3O88-j57BV-XQaYO | 14/8/5 | 107.3 | 1.61 | 2026-06-22 18:58:32 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.