Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-idiTo-n6WGJ-4OHoi-nZTv9-nKMkO | 11/14/7 | 69.3 | 1.04 | 2026-07-05 13:32:17 · 27m 19s | |
| CSGO-HTJwu-i6GDi-DHLAN-YGYaO-XwJ5O | 1/14/5 | 41.8 | 0.07 | 2026-07-03 16:49:27 · 17m 42s | |
| CSGO-ojq6d-bAL48-3YmKP-GYx4i-D5fGH | 2/7/4 | 39.6 | 0.44 | 2026-06-29 15:54:09 · 11m 54s | |
| CSGO-eSZij-qNuOQ-H34FF-aqhXC-Uc8zP | 10/14/5 | 64.6 | 0.81 | 2026-06-28 13:59:02 · 28m 2s | |
| CSGO-hHZPj-tirTE-NYLXw-vQtCM-w77GJ | 17/17/7 | 88.0 | 1.06 | 2026-06-27 11:48:50 · 45m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.