Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SWMiP-ZKMDf-HPRsj-VCv7j-wDe4D | 11/14/5 | 75.7 | 0.97 | 2026-07-06 04:54:30 · 30m 2s | |
| CSGO-byUNL-QTcC8-DExsV-KYbW7-HLtCQ | 24/21/7 | 85.4 | 1.22 | 2026-07-05 20:42:57 · 44m 43s | |
| CSGO-EdhYV-KkRFM-8WmmS-bin8q-iWRKF | 9/19/1 | 37.5 | 0.51 | 2026-07-05 04:14:52 · 32m 9s | |
| CSGO-fj9QA-E5oHH-6QvS2-dKqHD-jJGrL | 7/16/7 | 56.1 | 0.59 | 2026-07-04 01:43:38 · 27m 25s | |
| CSGO-DECUc-Qr2Fh-UQR4y-zFDJE-KKoJN | 8/18/6 | 64.6 | 0.68 | 2026-07-03 00:09:17 · 30m 30s | |
| CSGO-pJ8LX-jKim8-f4thw-bASka-b5EiJ | 12/18/6 | 57.8 | 0.85 | 2026-07-02 23:16:26 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.