Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bnAQx-SE2mG-Tvoyb-qxJzi-G4R4M | 14/14/3 | 95.3 | 1.01 | 2026-06-21 18:29:46 · 33m 38s | |
| CSGO-488ai-efpe6-vUW2i-bNBku-GsMXL | 11/19/5 | 52.9 | 0.68 | 2026-06-20 19:24:49 · 37m 27s | |
| CSGO-4ekGM-YsOuj-rRE9q-mVKvx-s2ohH | 17/19/5 | 87.0 | 1.00 | 2026-06-19 23:56:27 · 36m 29s | |
| CSGO-SjP8V-9JeLd-kNcdA-ickWT-nmheC | 18/19/8 | 88.4 | 1.12 | 2026-06-18 21:00:43 · 45m 42s | |
| CSGO-MwFV9-sE3Fx-5X68L-mQCc4-dV4RG | 12/12/3 | 92.1 | 1.17 | 2026-06-09 19:31:35 · 21m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.