Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aohZx-r8mK4-BXnk3-rUxvK-ScHLH | 22/20/4 | 68.9 | 1.09 | 2026-07-03 05:19:07 · 52m 18s | |
| CSGO-zZztM-KqFdP-LMOSt-YVOwu-Y3kwG | 14/13/3 | 77.6 | 1.02 | 2026-06-22 20:37:03 · 33m 43s | |
| CSGO-T94c8-ANFXs-MJdHF-Xkp99-upNAK | 9/17/4 | 47.0 | 0.61 | 2026-06-22 19:58:37 · 34m 14s | |
| CSGO-Ui7BR-bJDVN-OSxiB-CC3OY-jZG8D | 13/27/5 | 50.5 | 0.52 | 2026-06-15 18:53:04 · 49m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.