Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dxaXq-jPNUR-ALCv3-yezyp-vsCxH | 15/13/5 | 72.0 | 1.17 | 2026-07-04 22:43:09 · 34m 50s | |
| CSGO-zzZje-RcjjY-4DrXV-r69xy-ZfwoO | 11/13/1 | 53.0 | 0.88 | 2026-07-04 22:04:41 · 34m 54s | |
| CSGO-opYdJ-cdZdK-rNeyW-pwdS9-6xEOP | 9/18/10 | 71.9 | 0.74 | 2026-07-04 21:19:52 · 37m 26s | |
| CSGO-efjaV-6jPaL-Sp5XZ-EJeN5-m25qB | 21/19/5 | 99.1 | 1.34 | 2026-07-04 20:39:55 · 36m 58s | |
| CSGO-HOoLm-8YptM-uP67Q-7Osxh-D5fGH | 13/9/7 | 108.8 | 1.52 | 2026-06-28 21:46:17 · 30m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.