Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d4twP-8Qndx-7sBJP-Dvbjb-6jK5O | 19/17/7 | 83.6 | 1.22 | 2026-07-04 19:17:51 · 35m 35s | |
| CSGO-aS3J7-T9QEp-fprKY-LLeDy-wr74E | 14/15/8 | 84.5 | 1.13 | 2026-06-15 17:51:33 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.