Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N5N25-9sexd-pEhYm-HfWcr-oCi5P | 10/13/5 | 62.7 | 0.89 | 2026-06-27 03:40:39 · 29m 24s | |
| CSGO-bwMD8-u85Oi-LYGt6-85PkN-9v4ZJ | 11/16/8 | 75.1 | 0.81 | 2026-06-12 22:30:20 · 32m 23s | |
| CSGO-pBmWC-tLkJp-hVXHr-VGsOP-PbJGG | 10/19/7 | 63.3 | 0.70 | 2026-06-12 19:14:40 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.