76561197961246354
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.8%Peak single-match outcome anomaly 33.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
5.3% of kills through walls across 18 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9SLZh-nQQoR-O43zy-4Nizb-hQAfD | 21/14/6 | 92.4 | 1.35 | 2026-07-02 15:24:01 · 34m 56s | |
| CSGO-F8uPf-WWYoA-FiQeG-GmnQ4-Sf78F | 20/12/3 | 83.7 | 1.39 | 2026-07-02 13:19:45 · 37m 59s | |
| CSGO-Ltz9Z-6bix8-vsyim-eekc6-9erdA | 13/16/7 | 64.7 | 0.90 | 2026-07-01 15:15:03 · 37m 56s | |
| CSGO-vjWcu-nRumi-PnQkJ-SB3Hu-jDWPA | 11/19/6 | 69.4 | 0.78 | 2026-06-30 13:51:23 · 27m 41s | |
| CSGO-OciqN-SBz5c-Bvczi-6xzts-yCfyC | 15/12/6 | 89.2 | 1.31 | 2026-06-29 14:51:44 · 27m 25s | |
| CSGO-yht9T-75mTx-2vvbk-6BpN5-HVMfN | 16/12/5 | 86.4 | 1.33 | 2026-06-26 14:03:51 · 32m 15s | |
| CSGO-Jdb5a-jVYeA-BLh7u-xHPex-s2ohH | 14/6/3 | 79.5 | 1.61 | 2026-06-26 13:38:57 · 21m 53s | |
| CSGO-GHfwW-x4Az8-eCx7J-M945H-vSvPB | 24/16/6 | 101.2 | 1.50 | 2026-06-26 12:04:56 · 35m 30s | |
| CSGO-sGmZB-iEfK4-AYLeS-n6NrP-WwrBE | 21/9/5 | 127.0 | 1.81 | 2026-06-25 21:26:30 · 29m 57s | |
| CSGO-XUitR-k7iop-jHtJX-wCLKi-xOYQM | 17/14/6 | 86.7 | 1.16 | 2026-06-25 16:16:59 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.