Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q8opc-UrOxm-PZKEW-HzR9q-ENc7L | 10/18/6 | 64.3 | 0.70 | 2026-07-04 20:29:26 · 35m 30s | |
| CSGO-Vo3ko-RJXRC-s2jZ3-A6eFG-wwqVQ | 3/15/1 | 32.0 | 0.15 | 2026-06-26 20:08:24 · 28m 27s | |
| CSGO-Kdob8-FRm8w-EQ4BN-JTVqS-awkMC | 13/15/8 | 48.3 | 0.93 | 2026-06-19 18:41:41 · 46m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.