Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qorCa-7X436-dwR5r-52syb-OuiTL | 17/11/5 | 64.5 | 1.34 | 2026-07-05 10:39:23 · 36m 28s | |
| CSGO-LoVXA-NvmxP-jq3Oo-5CkJ2-pBcBN | 13/8/2 | 76.5 | 1.33 | 2026-07-05 00:13:55 · 31m 15s | |
| CSGO-jcaa6-Rbuxf-QG8Jt-utEyi-tiOUD | 10/17/5 | 54.7 | 0.64 | 2026-07-01 19:27:58 · 41m 46s | |
| CSGO-cANu4-bdiKr-wWRNm-Ax53b-Gkb3K | 19/15/3 | 83.3 | 1.24 | 2026-07-01 17:58:31 · 39m 47s | |
| CSGO-ZBV5X-L7CTY-behCK-aNCEA-aKV5F | 31/17/3 | 95.9 | 1.53 | 2026-06-30 16:23:56 · 51m 42s | |
| CSGO-xtkk9-zPcCY-Kwf5p-eqMAo-yiOUD | 32/13/4 | 105.7 | 1.73 | 2026-06-18 18:35:13 · 54m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.