Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ysRTA-E8ton-V6hqp-KqL2F-5xOhG | 21/11/1 | 78.3 | 1.45 | 2026-06-24 19:21:03 · 38m 7s | |
| CSGO-YQw4G-M97PQ-Bk3Tk-PnAZb-VaDND | 9/14/3 | 79.1 | 0.81 | 2026-06-24 18:53:43 · 23m 17s | |
| CSGO-dVWkK-OxmdY-Y5O4B-ZYpK8-EMoMC | 14/21/3 | 64.0 | 0.74 | 2026-06-23 19:12:03 · 50m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.