Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u4vVc-xkpCG-GE2CB-2Rchv-4CZAB | 24/17/3 | 131.8 | 1.51 | 2026-07-07 07:28:53 · 29m 34s | |
| CSGO-tBLv3-OYwkB-24OiQ-B4ZhV-UGOJM | 17/15/3 | 88.9 | 1.30 | 2026-07-07 01:56:57 · 25m 36s | |
| CSGO-pah7m-8xpBS-q8E58-MueeA-n9ROG | 17/17/4 | 72.3 | 1.03 | 2026-07-05 06:32:26 · 35m 30s | |
| CSGO-PXFP5-FzhGN-n8nJh-YZtEA-Q9jbN | 15/11/3 | 100.4 | 1.53 | 2026-07-05 06:05:18 · 23m 0s | |
| CSGO-BZbJk-yJVGs-Gma4L-FzUAK-28CBM | 11/14/2 | 57.0 | 0.88 | 2026-07-05 05:28:03 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.