Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xW6KX-fkbUB-JkRq8-4phxi-p4XbD | 18/18/6 | 84.0 | 1.21 | 2026-06-27 20:39:00 · 37m 23s | |
| CSGO-3QyJZ-BsiVn-RLCnn-8Eazo-nXWDJ | 18/11/4 | 92.4 | 1.50 | 2026-06-20 19:41:31 · 26m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.