Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cNRoU-uKp6k-KLAmZ-soWon-M4R4M | 6/17/9 | 62.6 | 0.49 | 2026-06-13 22:44:55 · 27m 24s | |
| CSGO-niT44-wAboi-D9Pbq-5BPbc-8EAkE | 13/18/5 | 81.1 | 0.88 | 2026-06-13 22:07:56 · 32m 42s | |
| CSGO-izHEA-cGxD5-c8XvZ-m53dL-8HsiB | 8/20/4 | 37.7 | 0.50 | 2026-06-13 21:20:40 · 42m 30s | |
| CSGO-cRmhG-auyqS-MD9oB-yuVWw-wr74E | 8/9/6 | 65.5 | 1.03 | 2026-06-13 20:48:37 · 23m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.