Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pWF8T-YfOL5-Fusk8-iyC8p-bXEFN | 24/15/3 | 101.5 | 1.46 | 2026-07-04 20:38:29 · 38m 39s | |
| CSGO-oru7z-EhRV6-T2Rxt-h6nGv-C34BO | 25/13/5 | 112.5 | 1.81 | 2026-07-04 20:04:15 · 30m 9s | |
| CSGO-WZhOj-jWUhz-bxz7b-d7KFw-KCBcO | 16/14/3 | 92.5 | 1.31 | 2026-07-03 15:54:35 · 29m 51s | |
| CSGO-4jWMc-hLxzW-vwyNm-BkMdE-V9jbN | 10/14/4 | 51.9 | 0.76 | 2026-07-03 15:17:09 · 33m 51s | |
| CSGO-DhdHT-Qiepw-hcRzq-RsEUK-VTTrC | 13/18/2 | 69.4 | 0.78 | 2026-07-03 13:31:17 · 33m 19s | |
| CSGO-wefkA-arQw7-kAOv2-8OBuY-8ZPmH | 18/17/5 | 79.5 | 1.22 | 2026-07-03 12:44:27 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.