Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YrDDO-qNWSE-oYSsE-wmTwT-NHjLJ | 18/13/2 | 75.3 | 1.19 | 2026-06-29 20:01:29 · 30m 20s | |
| CSGO-hnFci-iuiqM-Nz4WA-M9Sm3-8LhWA | 12/16/8 | 88.7 | 1.14 | 2026-06-24 00:48:24 · 26m 3s | |
| CSGO-iD7GN-sZfe7-NrK6D-Bq69A-vdueM | 22/16/8 | 103.6 | 1.54 | 2026-06-24 00:08:19 · 34m 51s | |
| CSGO-J3EV2-2tjs9-WZKNE-YCtfQ-ZR9jE | 23/22/8 | 88.5 | 1.13 | 2026-06-23 23:06:50 · 52m 13s | |
| CSGO-L42sq-iVrzs-vzLZk-n3AQ6-6z8aC | 13/18/9 | 69.9 | 0.88 | 2026-06-18 21:33:21 · 39m 39s | |
| CSGO-hDMtt-bJ63P-OttrS-Kee2a-KjNpP | 20/16/1 | 88.2 | 1.32 | 2026-06-17 22:42:46 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.