Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uow28-Zoxu6-MO4Zt-rCUJS-vaChP | 4/16/4 | 39.4 | 0.32 | 2026-07-05 13:04:17 · 33m 49s | |
| CSGO-WKdG5-C8u3H-i7W4V-23XU9-Ad5FP | 10/18/2 | 38.3 | 0.55 | 2026-06-27 19:11:22 · 42m 28s | |
| CSGO-969ZM-WyRGh-kLrjn-xUXeU-nmheC | 8/17/3 | 44.1 | 0.47 | 2026-06-27 18:25:01 · 32m 10s | |
| CSGO-D7wTy-rDric-GiXSn-Sz5Wk-HY5dK | 6/17/5 | 41.6 | 0.48 | 2026-06-27 17:39:55 · 38m 19s | |
| CSGO-mdP4H-swrhB-kuim3-mYUJB-kdbhQ | 3/18/2 | 23.2 | 0.05 | 2026-06-27 16:59:31 · 29m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.