Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-9.5%20.6% of kills through smoke (penalty scales above 8%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3J67L-ywt95-73ba4-zq73n-xrquL | 11/6/1 | 86.3 | 1.32 | 2026-07-05 10:06:16 · 11m 18s | |
| CSGO-eMEdr-iHWwY-DVdPS-i8zpJ-Kn6nM | 3/11/0 | 36.7 | 0.21 | 2026-07-05 09:53:34 · 9m 32s | |
| CSGO-zJ9kw-mQGbM-3hu23-Lmcnt-b2VjM | 8/10/1 | 61.9 | 0.68 | 2026-07-03 22:23:46 · 14m 30s | |
| CSGO-uoRkS-iJnHP-dmCz8-bQmQe-2ZeuB | 12/16/6 | 82.2 | 0.96 | 2026-07-03 21:52:45 · 28m 16s | |
| CSGO-m3PdO-Pzzd9-sH49A-Xs6u4-zpe8E | 8/15/2 | 65.7 | 0.61 | 2026-07-03 21:20:02 · 26m 30s | |
| CSGO-UaT8d-7tAGC-ZDihZ-s3njV-RadFO | de_poseidon |
4/11/2 | 53.6 | 0.49 | 2026-07-02 14:14:37 · 12m 40s |
| CSGO-JUZ3y-BwRO3-pZuo2-vryuW-UGOJM | 1/9/2 | 16.5 | -0.04 | 2026-07-02 14:04:45 · 7m 43s | |
| CSGO-6DyaO-fwCzv-uAVDW-YrXtU-jFXsO | 14/11/2 | 72.7 | 1.09 | 2026-07-02 11:40:00 · 27m 36s | |
| CSGO-9tLPR-kM7HT-sjeN9-nzE8T-N7GrL | 9/2/3 | 113.3 | 1.93 | 2026-06-19 15:29:37 · 7m 18s | |
| CSGO-rVa4A-Zwx6s-Y65z9-SdOdT-vaChP | 7/8/2 | 49.9 | 0.74 | 2026-06-18 19:05:39 · 10m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.