Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UVLCF-a9mtR-RYNZO-iVGEY-QFJPJ | 12/13/2 | 63.2 | 0.92 | 2026-06-16 02:10:28 · 34m 45s | |
| CSGO-FzJuT-iENnS-tm7V6-qpqDd-RtTGQ | 5/16/6 | 62.7 | 0.35 | 2026-06-16 01:42:16 · 26m 4s | |
| CSGO-MjuNa-qDcpr-fXEHe-hAjHH-jcy6A | 16/9/4 | 92.5 | 1.45 | 2026-06-15 02:47:22 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.