Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qSQEd-ZWKkD-3pZnz-rCdpP-hwAAA | 20/9/3 | 104.1 | 1.75 | 2026-07-09 06:20:18 · 25m 7s | |
| CSGO-bJMF2-CGca2-XM3Pf-36kHX-462NF | 13/14/4 | 66.8 | 1.03 | 2026-07-06 05:10:25 · 34m 5s | |
| CSGO-4GsOd-brpGm-aJ9ZL-RrXJX-MkuzF | 13/15/5 | 65.2 | 1.00 | 2026-06-23 06:10:16 · 35m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.