Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oe24V-pwDWO-qNqr3-4S5Hc-JFSiA | 24/12/7 | 122.8 | 1.83 | 2026-07-04 20:54:46 · 29m 25s | |
| CSGO-uRUmr-bjZe6-t8Qys-M3pNy-K2N6H | 19/13/10 | 105.0 | 1.54 | 2026-07-04 19:19:34 · 36m 36s | |
| CSGO-UqHis-5AKRZ-HYwdN-z5hSi-wO8WB | 15/19/7 | 91.7 | 1.11 | 2026-07-02 18:31:10 · 32m 50s | |
| CSGO-WDT9r-fLMKw-FkNce-GNNWo-AYEyB | 17/17/9 | 84.2 | 1.23 | 2026-06-30 19:09:45 · 32m 57s | |
| CSGO-8zDGM-on5Ky-GNzqE-Us5Jb-YPVeL | 29/17/8 | 120.3 | 1.76 | 2026-06-30 18:29:56 · 37m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.