Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NPoE6-zdpXQ-FL9Ki-QyVkm-m3taL | 19/14/6 | 87.5 | 1.34 | 2026-07-05 20:22:18 · 35m 43s | |
| CSGO-99UVi-vT7dy-BO3Tr-6NrNh-9sLbM | 24/16/3 | 96.6 | 1.50 | 2026-06-29 20:43:54 · 37m 5s | |
| CSGO-YryLY-c9aJv-A4XNS-3Lst9-7xLDR | 22/13/2 | 96.6 | 1.46 | 2026-06-24 19:29:22 · 34m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.