Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QsPZ2-9XGGe-XrwCv-dFkoX-YkkfO | 21/15/5 | 94.1 | 1.41 | 2026-06-28 15:09:53 · 35m 19s | |
| CSGO-wS2FG-pRNDf-akdnV-dnCq9-udueM | 17/15/8 | 96.0 | 1.27 | 2026-06-28 14:33:45 · 32m 9s | |
| CSGO-DSVd3-4GdyH-6B2V5-x2LzE-cTKXL | 8/19/7 | 55.7 | 0.49 | 2026-06-28 13:50:59 · 32m 55s | |
| CSGO-JZZ9q-xRvf4-BpNQt-cT5mo-nXWDJ | 21/18/4 | 88.4 | 1.27 | 2026-06-28 13:08:09 · 38m 37s | |
| CSGO-JRkqJ-oUipk-EqHhV-LnWfj-LXpRP | 18/14/6 | 68.6 | 1.24 | 2026-06-28 12:25:20 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.