Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J5OG9-oR3rA-DiFSR-Obnq7-69frM | 7/11/4 | 52.9 | 0.82 | 2026-06-24 21:13:14 · 28m 2s | |
| CSGO-CmemC-5aUej-2Y7bB-dSiPJ-CSWsO | 14/12/6 | 92.1 | 1.32 | 2026-06-19 21:31:42 · 30m 10s | |
| CSGO-Di4BY-5pRV7-P9vRK-urVRH-9of4D | 12/5/3 | 82.8 | 1.49 | 2026-06-17 10:23:21 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.