Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2HpYZ-GQutx-nHJa9-YNOEv-jBcBN | 12/16/6 | 88.2 | 1.13 | 2026-06-26 22:10:30 · 25m 58s | |
| CSGO-jkAHt-DFYQ7-hAwHb-xnxMQ-TnduB | 15/14/2 | 77.4 | 1.23 | 2026-06-26 21:41:39 · 23m 6s | |
| CSGO-fS3Ep-syUni-t3888-skahA-udTnB | 5/17/4 | 47.4 | 0.37 | 2026-06-19 21:40:46 · 33m 42s | |
| CSGO-x5K56-hLV6G-FaJdv-Bzx5C-fcWoN | 20/14/5 | 110.8 | 1.57 | 2026-06-12 21:39:02 · 31m 33s | |
| CSGO-Gi7tQ-GPteY-D2dOa-HbUOV-bmPhG | 7/13/6 | 72.5 | 0.71 | 2026-06-12 21:00:45 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.