Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FVSkV-roBZK-Aho9B-CWVWf-TPDhP | 25/11/10 | 112.5 | 1.70 | 2026-07-01 21:20:43 · 35m 46s | |
| CSGO-dKfiJ-NiUdr-hMx7M-3p9sA-Uy3xK | 7/14/2 | 71.6 | 0.53 | 2026-07-01 20:56:10 · 21m 32s | |
| CSGO-EGijE-wwqFB-xuE54-cMxya-jPocG | 15/18/3 | 83.4 | 0.99 | 2026-07-01 03:03:26 · 35m 58s | |
| CSGO-Sb5do-zrCPX-6r2vE-SN8k8-Vp8eD | 16/15/6 | 88.4 | 1.20 | 2026-06-19 01:39:36 · 35m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.