Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KhJOp-fivzT-5LOuN-fmRdc-9P47M | 15/17/5 | 76.8 | 0.98 | 2026-06-30 21:40:35 · 36m 31s | |
| CSGO-vKYuE-urmzT-U3Vw2-VTOeN-dSEdH | 15/17/5 | 89.8 | 1.05 | 2026-06-27 17:59:09 · 31m 57s | |
| CSGO-46c5F-BPdZu-2G5YN-ePQbn-niyfF | 25/15/6 | 101.7 | 1.56 | 2026-06-24 20:14:07 · 37m 36s | |
| CSGO-8HtuQ-XSQnZ-vGcpS-v7pu5-HLtCQ | 5/14/1 | 46.3 | 0.48 | 2026-06-24 09:50:27 · 23m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.