Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dTFri-jRMYF-HCV6N-WjnT2-5AnkP | 24/15/2 | 88.1 | 1.53 | 2026-07-05 19:08:58 · 31m 47s | |
| CSGO-JxOOJ-7CumP-atq6k-8E6E5-KzBND | 27/13/7 | 108.7 | 1.79 | 2026-06-30 21:33:52 · 41m 5s | |
| CSGO-TvYu5-TtQ95-tbMaJ-YD8X4-Sf78F | 22/14/7 | 108.6 | 1.48 | 2026-06-28 20:43:57 · 39m 20s | |
| CSGO-mPFKv-5iEND-cQoWz-J6yF8-3LPYE | 15/12/7 | 65.6 | 1.17 | 2026-06-26 16:47:25 · 34m 58s | |
| CSGO-JjUn5-L2P5X-cXiwe-R8DKk-mtLMB | 12/23/8 | 54.2 | 0.55 | 2026-06-21 18:25:51 · 54m 18s | |
| CSGO-HF5fP-59aSf-NOpmU-rTYJH-2T88F | 9/17/6 | 50.1 | 0.71 | 2026-06-20 21:00:43 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.