Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c4uwa-eFVrw-A39VZ-9xLyj-WEDVF | 19/18/7 | 84.5 | 1.32 | 2026-07-04 20:34:47 · 41m 45s | |
| CSGO-ObKwK-RzYYR-twsbJ-3DCuv-zqrqK | 22/21/7 | 92.8 | 1.28 | 2026-07-04 19:33:52 · 56m 51s | |
| CSGO-RtsBV-DqK47-UahcE-7Svhw-GWRZQ | 13/16/1 | 71.2 | 0.90 | 2026-06-26 22:11:13 · 31m 3s | |
| CSGO-bBfQQ-b6EJP-yteik-oDCDB-zKkXM | 24/15/4 | 119.4 | 1.59 | 2026-06-23 13:34:17 · 34m 21s | |
| CSGO-r2prV-vEA4T-yGpRv-wm9qP-LmztJ | 13/15/5 | 75.5 | 1.04 | 2026-06-22 18:37:04 · 39m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.