Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4wEkt-4niqc-OEF8v-Zx98n-aiZtH | 16/10/7 | 79.0 | 1.54 | 2026-06-28 21:18:37 · 31m 15s | |
| CSGO-YotLh-fQ2aV-MikUt-3X8GU-JvuCQ | 23/19/3 | 73.3 | 1.17 | 2026-06-28 16:46:36 · 41m 14s | |
| CSGO-wOUej-OsC8P-cPJyv-4FvWP-DJsiB | 19/24/8 | 81.5 | 0.96 | 2026-06-27 17:08:23 · 46m 3s | |
| CSGO-ox3zo-UfHjw-JXd8c-U5GY7-ZUxXD | 9/18/5 | 57.1 | 0.65 | 2026-06-27 14:11:42 · 33m 40s | |
| CSGO-Oyy3W-52VGf-wY883-DmbFA-JebRF | 12/15/8 | 93.4 | 0.99 | 2026-06-27 13:33:19 · 33m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.