Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yx43W-9vMQ7-co9Co-ZJ4RV-fRFZG | 21/13/4 | 98.8 | 1.50 | 2026-06-22 22:19:15 · 35m 21s | |
| CSGO-rS2dJ-pYJRw-UKum3-dcqHS-BSn2H | 17/9/3 | 84.1 | 1.57 | 2026-06-22 21:46:15 · 29m 9s | |
| CSGO-CXjPk-suXcF-SbmXJ-8DnXK-mS5KQ | 20/19/7 | 79.5 | 1.19 | 2026-06-17 18:56:01 · 41m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.