Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JPELn-vOAoY-wbvkD-ZrCku-MrSnB | 9/16/1 | 59.7 | 0.64 | 2026-07-05 05:40:46 · 27m 11s | |
| CSGO-Lbxco-zZxi5-jHsBd-TTiJv-oWRKF | 13/18/2 | 56.8 | 0.75 | 2026-07-05 04:49:33 · 40m 32s | |
| CSGO-W72Nm-9p8Oi-4OUwK-xDiud-hFhCG | 7/14/3 | 50.6 | 0.69 | 2026-07-05 04:11:15 · 33m 52s | |
| CSGO-TV2A2-bZ9i7-QoQYw-pRBEf-ftLMB | 14/14/5 | 78.5 | 1.08 | 2026-06-28 21:05:36 · 29m 29s | |
| CSGO-KrkdB-z62Pq-TEeRk-3LEPw-yqk2H | de_sanctum |
6/9/3 | 64.8 | 0.81 | 2026-06-28 02:07:24 · 9m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.