Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vL3Aa-MUtXf-OXSJs-N4mhX-zakoE | 21/9/6 | 114.4 | 1.98 | 2026-06-21 20:45:15 · 18m 47s | |
| CSGO-qrOJh-aqeQe-ZaMVv-C5HZa-VaDND | 16/22/7 | 63.8 | 0.78 | 2026-06-18 12:55:47 · 50m 33s | |
| CSGO-7CPK9-QzkW7-qYma6-UwMhn-niyfF | 15/12/5 | 69.2 | 1.24 | 2026-06-18 12:12:17 · 33m 48s | |
| CSGO-NDiFB-OCw63-qpdic-SoZV8-3Aw5G | 14/16/2 | 68.8 | 0.87 | 2026-06-09 20:32:57 · 30m 23s | |
| CSGO-7bvmr-VUeFJ-FbYrp-YdQJe-Zu8GJ | de_poseidon |
13/6/4 | 108.1 | 1.58 | 2026-06-09 19:04:29 · 8m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.