Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w2dyY-ywYMC-BWhTh-W6wPR-McXTB | 12/10/7 | 68.3 | 1.22 | 2026-07-06 19:28:35 · 29m 2s | |
| CSGO-pVvnz-eojB9-9Jb6n-ZAsxQ-d7xbE | 22/18/7 | 85.2 | 1.36 | 2026-06-19 22:22:26 · 37m 23s | |
| CSGO-A3Xqb-HJVzm-6yQdf-az3BK-hntOH | 11/11/10 | 63.6 | 1.05 | 2026-06-19 21:37:30 · 38m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.